Granted most of this is not applicable in randoms, but if you like running ops with boats like Scharnhorst, he seems to be a worthwhile commander for the job. Third, I haven't yet triggered the main battery reload buff in Narai, but I've come close several times. (After re-watching the replay I'm planning to link to in this, I did actually manage it once, but was so pre-occupied with doing damage before I died, I didn't notice it at the time.) I don't know how much it will help, but I can't see it as being a bad thing if I can trigger it. Two, obviously a secondary build is highly effective in Narai and also in my native co-op, and it usually doesn't take long to earn the ROF buff, provided I do my job and some troll Sinop isn't hogging all of the damage/kills (seriously, ran into one guy playing one and I swear he got nothing but cits on everything he shot, must've been having a really good day). First, as long as I don't get whacked by the troll Wyoming right at the beginning (which has happened a lot more than it really should, wish my wyo could make hits like that) I can generally use my speed to get in front of the group (where a BB belongs anyways in that op, you are the armored spearhead) and I get a small heal for every 3 ships I spot, while not exactly enough to bail you out of a bad situation, it can keep you topped up a lot longer than just using normal or premium heals at every chance. Still not fully settled on where he will end up, but I'm honestly thinking of leaving him on Scharnhorst because of some interesting effects I've noted using him in that way in Narai. I've been training him up today using my Scharnhorst in Narai.
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